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Writer's pictureVIVERSE Team

HTC LAUNCHES NO-CODE VIRTUAL WORLD BUILDER WITH VIVERSE CREATE v1.0

Tool suite gives creators the ability to build and share interactive multiplayer worlds to any device, anywhere


VIVERSE Create gives creators the ability to build and share interactive multiplayer worlds to any device, anywhere - no code required.

VIVERSE, the spatial computing platform by HTC, today announced VIVERSE Create v1.0: a suite of tools that gives creators the ability to build and share interactive multiplayer worlds to any device, anywhere - no code required. Users can share their worlds to any device—VR headset, mobile, PC, or Mac—thanks to VIVERSE Create's cross-platform, “no install” feature, allowing anyone to enjoy interactive entertainment without needing a gaming machine.

 

VIVERSE is extremely accessible, join from any device through your web browser, no installation required.

“Gone are the days of keeping your creations locked in your virtual world. With VIVERSE Create v1.0 launch, we’re giving creators the tools to create any world and share it with their friends, parents - even their grandparents - to experience with one simple, secure, joinable link,” said Andranik Aslanyan, Head of Growth, HTC VIVERSE. “Whether virtual hangs, live events, or multiplayer match-ups, everyone can hang in VIVERSE Create beta, proving that the metaverse isn’t dead; it's just waiting for the rest of us to catch up.”

 

No need to have your own 3D models or be a 3D expert. You get direct free access to sketchfab, just click add and see the model appear in your world, no coding required.No need to have your own 3D models or be a 3D expert. You get direct free access to sketchfab, just click add and see the model appear in your world, no coding required.

Direct free access to Sketchfab in your world


There are two ways to build in VIVERSE Create. First, with a no-code building tool on the VIVERSE Create website, users can quickly compose virtual worlds with assets and media files directly in their web browser on flat devices. This allows for seamless integration with the Sketchfab library, giving users easy access to millions of free models without specialized 3D expertise. Additionally, it offers native support for the VROID VRM format, enabling users with advanced skills to easily import and utilize their existing models.

 

The second way to build is with PlayCanvas, an advanced game engine-style building tool that allows users to create more interactive experiences directly in the browser. PlayCanvas seamlessly deploys your builds to VIVERSE and can be used with and without code.

 

After building your no-code game in PlayCanvas, one click publish it to your VIVERSE Create account.

PlayCanvas is an advanced building tool to create immersive 3D experiences


"At PlayCanvas, we believe in the power of the web to create interactive experiences that are accessible to everyone, regardless of technical expertise. Our partnership with HTC VIVERSE to launch VIVERSE Create embodies this vision by enabling creators to build and share rich, multiplayer worlds directly in the browser, without the need for coding,” said Will Eastcott, PlayCanvas CEO. “This partnership marks a significant step forward in democratizing game development, making it easier than ever to bring innovative ideas to life on any device, anywhere."

 

VIVERSE Create v1.0 launches on the heels of HTC’s recently announced Polygon Streaming which empowers organizations to flexibly bring high-fidelity, interactive 3D models into their workflows across a range of devices, including smartphones, tablets, laptops/PCs, or XR headsets. Whether used for an individual object or managing dozens of assets within the same world, Polygon Streaming combines server-side processing with client-side rendering, significantly reducing bandwidth and processing power requirements in the process.

 

Polygon Streaming streams the actual 3D data of an asset, transmitting only the necessary polygon data for the sections of the 3D model the user is looking at, and at the level of detail appropriate to their distance from the object. This device-agnostic approach ensures there's democratized access for everyone to next-generation immersive graphics and interactivity. Check out Polygon Streaming here.

 

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