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  • Writer's pictureSevag Chamelian

Polygon Streaming vs Pixel Streaming: What's the difference?

Polygon-streaming-pixel-streaming-viverse-whats-the-difference

When it comes to working with 3D assets and interactive content, choosing the right streaming technology can make a significant difference in performance, user experience, and cost. Two prominent technologies in this space are pixel streaming and polygon streaming. Understanding their differences and where each technology excels can help businesses make informed decisions tailored to their specific needs.


What is Pixel Streaming?

Pixel streaming involves rendering content on a powerful remote server (think high-end gaming or professional workstation-level graphics card) and transmitting the rendered frames as a video stream to the user's device. This approach is akin to watching a high-definition video, but with the added complexity of real-time interaction.  It can sometimes feel slow to respond and not as smooth as working locally due to latency introduced by the nature of streaming the video of the interaction. Think of a time when you shared your screen with someone during a video call; that is often the most common form of pixel streaming. So, what about a different approach to streaming content that has less latency?

What is Polygon Streaming?

Polygon streaming takes a different approach by transmitting geometric data to be rendered locally on the user's device. Instead of sending a continuous video stream, it sends the necessary 3D model data and attributes, allowing the user's device to handle the rendering locally. This change in rendering location makes interactions more fluid, as the issues seen from latency and bandwidth transfer are minimised. Think of it as downloading the 3D data of the asset to your device and letting it rebuild using its own resources, rather than relying on an external computer to do it and then streaming back a video of its representation. Right, now that we know at a high level what they are, let's break it down to how they compare in various areas.


Pixel Streaming

Polygon Streaming

Performance

High visual fidelity, potential latency

Low latency, highly responsive

Bandwidth & data usage

High bandwidth usage

Efficient bandwidth usage

Scalability

Challenging due to server load and data transmission

Better scalability with efficient data use

Cost efficiency

Higher costs due to server and bandwidth demands

Lower costs with reduced data transmission

Rendering

Rendered on a powerful remote server

Rendered locally on the user’s device

Accessibility

Dependent on user’s bandwidth and device capability

Accessible on various devices, including lower-end hardware

Collaboration

Less suitable due to potential latency

Facilitates real-time collaboration

Why is Polygon Streaming is so effective?

Low latency and high responsiveness: By rendering content locally, polygon streaming minimises latency, providing a smoother and more interactive experience.

Efficient bandwidth usage: Transmitting geometric data rather than video frames significantly reduces bandwidth requirements, making high-quality 3D content accessible even on lower-bandwidth connections. With pixel streaming, if the internet connection drops, you lose what you were seeing, much like closing a tap of running water. However, with polygon streaming, because you have the 3D data locally, if the internet connection drops, you still have that information cached and don't lose those visuals.

Enhanced accessibility: Polygon streaming allows users to interact with high-detail 3D models on a wide range of devices, including those with less powerful hardware.

Scalability for large user bases: Efficient data transmission and local rendering make it possible to support larger user bases without significant performance drops.

Cost efficiency: Lower data usage and reduced server load translate to cost savings for both service providers and users, making polygon streaming a more economical solution.

Making the right choice for your business

When deciding between pixel streaming and polygon streaming, consider your specific needs:

  • Graphics-intensive tasks: Pixel streaming is ideal for scenarios requiring the highest visual quality, such as streaming AAA games to an underpowered device and creative workflows where the power of a substantial workstation is needed for rendering & processing.

  • Interactive, Collaborative, and Scalable Applications: Polygon streaming excels in environments where low latency, bandwidth efficiency, and scalability are crucial, such as architectural visualization, collaborative design, retail merchandising and educational applications.


So which streaming technology is best for you?

Both pixel streaming and polygon streaming have their strengths and appropriate use cases. By understanding these differences, you can choose the technology that best fits your needs. For many applications, polygon streaming offers an efficient, scalable, and cost-effective solution, making it a compelling choice for a wide range of 3D visuals and interactive content needs. Whether you’re selling luxury goods on an ecommerce website or prototyping a product, polygon streaming provides the tools to easily share those assets internally or with end users, enriching their experience with your service. It bridges the gap between high-quality 3D content and user accessibility, ensuring that your audience can interact with your products, regardless of their device's capabilities. Learn more about VIVERSE Polygon Streaming and sign up to a free plan today.

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