All Major WebXR Engines Now Supported: Explore VIVERSE’s New Studio

A new era of immersive content is here—and it’s open to everyone. With the latest updates to VIVERSE Worlds, creators now have the power to build, upload, customize, and share interactive WebXR content using the tools they already love. Whether you’re a professional game developer or exploring browser-based XR games for the first time, VIVERSE is designed to lower the barrier to entry and raise the ceiling on what’s possible.
And the timing couldn’t be better. With the immersive web projected to grow to a $58 billion industry by 2030, there’s never been a more important time to give creators freedom, flexibility, and visibility.
Let’s explore what’s new.
Use Any Web Game Engine. Seriously.
The newest VIVERSE update makes it the first platform to support all major WebXR engines, offering unmatched flexibility for how creators work, with no lock-in. That means you can create with the tools you already know and love, without being forced into proprietary build systems or special export pipelines.
Now supported:
- Unity WebGL
- Three.js
- Babylon.js
- React-Three-Fiber
- PlayCanvas
- A-Frame
- Godot
- Wonderland Engine
- Niantic’s 8th Wall
“It’s our core mission to provide an agnostic approach to game engines, tools, and deployment. The industry will grow and find wider adoption through freedom of selection, and we believe in empowering developers to build on what they want, with what software they want.” — Andranik Aslanyan, Head of Growth at HTC VIVERSE
Whether you’re deploying a multiplayer game from Unity or a lightweight prototype in A-Frame, VIVERSE makes cross-platform 3D publishing simple, from engine to audience.
Strengthening the Open Ecosystem for Everyone
Open-source technologies are the foundation of the immersive web, and VIVERSE is committed to helping them thrive.
Through direct sponsorships and ongoing collaboration with projects like Three.js, React-Three-Fiber, and A-Frame, VIVERSE is investing in the future of accessible, browser-based development frameworks.
This support ensures faster development cycles, better engine integration, and more opportunities for creators building on open standards. Because when open tools thrive, everyone builds better.
Introducing VIVERSE Studio: Your WebXR Deployment Hub
Say goodbye to complicated deployment processes. With VIVERSE Studio, publishing immersive web content to VIVERSE is as easy as uploading a ZIP file.
This streamlined dashboard gives creators a centralized space to manage every part of their publishing journey—from uploading builds and trailers to monitoring performance and accessing developer tools.
Inside VIVERSE Studio, you can:
- Upload in minutes: Drop a ZIP file containing your WebXR project—no matter what engine you used—and publish it directly to VIVERSE Worlds.
- Track performance: Monitor metrics, like views and average playtime, to understand how your content is resonating.
- Organize your work: Manage multiple worlds, games, and videos in one clean interface.
- Access game services: Generate SDK keys and App IDs for features like avatars, matchmaking, and leaderboards.
Whether you’re working solo or part of a studio, VIVERSE Studio puts powerful WebXR deployment tools at your fingertips.
Customize Your Profile and Build Your Creator Brand
Your content deserves more than a generic profile—it deserves a showcase.
The updated VIVERSE creator profiles give you the tools to personalize your presence and build your brand right on the platform. Whether you’re launching your first interactive experience or building a portfolio of immersive games, these upgrades help you stand out and connect with your audience.
Profile features include:
- Custom banners and profile images
- Bios and social media links
- Embedded videos for trailers or behind-the-scenes content
All hosted on the trusted viverse.com domain, giving your work the SEO benefits and fast-loading performance of HTC’s global delivery network.
Game Services SDK: Multiplayer-Ready Features for Every Creator
Publishing your world is just the beginning. If you want to add deeper functionality, like persistent identities, matchmaking, or real-time collaboration, VIVERSE now provides a free Game Services SDK designed for all supported engines.
These services help bring your immersive web platform to life:
- Account system
- Avatar integration
- Leaderboards
- Matchmaking
- Networking support
While some features are already live, others—like broader networking tools—are being expanded to enable full multiplayer support across all engines. Think co-op exploration, social spaces, live workshops, or audience-participation games.
Everything is accessible through VIVERSE Studio, where you can generate keys and manage services in one place.
Support for Creators: Apply to the VIVERSE Program
Creating immersive content takes time and talent, so VIVERSE is making sure creators have a way to earn from their work.
The VIVERSE Creator Program provides funding and promotion for original 3D worlds, games, and browser-based XR content. Creators receive community and networking opportunities within our Creator Discord.
Apply here: https://create.viverse.com/creator-program
What’s Next: A Platform That Grows with You
This update marks a major leap forward for 3D creation—but it’s only the beginning.
In the months ahead, creators can expect:
- Multiplayer tools across all supported engines
- Creator subscriptions and new monetization features
- Curated content hubs and community showcases
- New analytics and SDK features
- Tools to support emerging creation workflows, including generative and assistive design
Whether you’re building a no-code 3D environment, an interactive XR classroom, or an AI-powered mini-game, VIVERSE is growing with you, and ready to help you share what you make with the world.
Get Started
- Try VIVERSE Studio – Upload your world or game at studio.viverse.com
- Apply to the Creator Program – Get funded here
- Explore and connect – Discover other creators and showcase your work at viverse.com
The platform is open. The tools are ready. It’s time to build.
Frequently Asked Questions
Q: What game engines are supported by VIVERSE Worlds? A: VIVERSE supports Unity WebGL, Three.js, A-Frame, Babylon.js, Godot, PlayCanvas, React-Three-Fiber, Wonderland Engine, and Niantic’s 8th Wall—making it one of the most engine-flexible platforms for browser-based XR games.
Q: Can I upload AI-generated or no-code content to VIVERSE? A: Yes. VIVERSE supports content from both AI-assisted and no-code tools. You can upload a ZIP of your WebXR project directly through VIVERSE Studio.
Q: Do I need to use a specific build tool to publish to VIVERSE?
A: No. VIVERSE is engine-agnostic and has no required proprietary pipeline. Use your preferred tools and deploy via ZIP or CLI.
Q: What monetization options are available for XR creators? A: Creator subscriptions will launch in June 2025. Additional monetization tools are in development and expected later this year.
Q: What is the VIVERSE Creator Program and how do I join?
A: The Creator Program offers support, funding, and visibility for original immersive content. Apply at create.viverse.com/creator-program.
Q: Can I build multiplayer experiences on VIVERSE?
A: Yes. Multiplayer and matchmaking tools are currently expanding across all supported engines as part of the Game Services SDK roadmap.